kittens game how many trade ships. Did you just unlock the ships, or did you actually build them? Do you mean zebras as a trading partner or as a resource? For trading, you need to send out explorers while owning trade ships. kittens game how many trade ships

 
 Did you just unlock the ships, or did you actually build them? Do you mean zebras as a trading partner or as a resource? For trading, you need to send out explorers while owning trade shipskittens game how many trade ships 0005 manuscripts per steamworks per tick (The code has a comment that rates this as "2 per year per SW"

leaving it running overnight) far more effective than the. With 16-17 ships you receive 2 titanium each succesful trade. As others have said, build a trade. Steel production should be 10% of a total iron production after all bonuses applied to it with respect to the steel resource requirements (e. Production. start as england. 5. The Reactor Vessel upgrade increases this limit by 5% per active Reactor. Engineers. Never expand before you support. You receive 1. 25/sec) throughout each day or they immediately die. But there may be game code preventing this from working or like the top post above shows, there are diminishing returns to the rare resource reduction but I'm not sure if that. 8% and so on (its on a. Get 500 ships. 1: Science +25% Max Science +1000 Astronomical Event Chance +0. 4. 0. Trade is usually limited by gold, so you need 450 x 15 = 6750 gold. Every single benefit Steamworks are capable of is benefited by having more. Embassies give the chance of new resources at certain levels, but more levels will give more chance of those resources. Rule 3: Keep your kittens happy and well-fed. the first run, be sure to reset when you'll gain at least 5+5+50=60 paragon (from 130 kittens) the second run, buy the critical metaphysics (diplomacy and 2 price ratio reductions) and be sure to reset when you'll gain at least 100 paragon (from 170 kittens) next, start working toward the remaining price ratio reductions (250 paragon and 750. I have 163 paragon and 139 burned paragon. miserable experience of my life. 99) Engineer - boost to crafting ( craftRatio += 0. I recommend saving 15 of it at all times so when you unlock it, you can build a calciner and be able to idle for titanium. The quick answer is to (1) occupy as many foreign trade nodes as possible, (2) fill the nodes with trade ships, and (3) sign as many trade agreements as possible. 4-5 scientists til astrophysicists, then 25. New Players. You manage a village of kittens as they acquire resources and unlock new technologies. Business, Economics, and Finance. The easiest way to get it is to trade - the same as with blueprints. Video Game /. If you are new to the game, you might wonder what's the best way to be rich in STW2. So warehouses were a great alternative to harbours so far early on. 5%, so one in 10 trades. null_name_exception • 8 yr. But probably if you are low on iron, you need to build up storage before you can get much purchase. This is the oldest Monopoly version in the world. ship - ship - 17th-century developments: With the emergence of the eastern trade about 1600 the merchant ship had grown impressively. Sharks will give you about 50k catnip for 100 iron in winter. 15 ratio to prevent player spam building them. At this point in my current run, 7. That being said, you'll reach a point where the time taken to get another sphere will be greater than. 7. 024 oil to produce 0. The more ships you have, the higher the chance for titanium, and the higher the amount of titanium per trade. I can reset now for 231. There's also a cap of 90% converted, which happens at 44 steamworks. Do Trade Ships affect "normal" (ie, non-Titanium) trade?Hello all! Just started Kittens game and I am loving it. 1 Answer. 622 1 1 gold. It is 1660 and I am global power. 18 The Tradepost note mentions that it reduces rare resource consumption by 4%. . I have been bedridden for 9 days, and I have 17 to go before it gets removed. a little while before I go to space I build up to somewhere between 1500-2000 ships to max titanium per trade, since I'd rather have kittens as priests than geologists. Q&A for passionate videogamers on all platformsHello everybody! In my current game as Castile-Spain I am going for WC. 4. Max your trading posts and get the prints you can. 5 + 0. The more you have, the more titanium they will give you on a successful trade. 8. Get to the Dragons Zebras, make more trade ships, trade, repeat. The rest of the unobtainium upgrades. 858 ships due to it boosting q quantity AND Chance. After the month of almost daily updates game went from 0. So basically the equivalent of shouting rude words at them to hurt their feelings. The list of traits can be seen in the source code for the game, but as of right now (v1. At first you can only gain up to 10 kitten years worth of resources due to redshift, but if you have at least 1000 years on the calendar or more than 0 regular paragon this limit is increased to 40 kitten years, or 16000 days or 8. Compendium takes science also. 1 Answer. Do you have the ability to build harbors and trade ships yet? (Your next science being metaphysics doesn't tell where you are, unfortunately. 88/sec right now and it doesn't seem to be used for as many things compared to science. Each trade ship adds 0. So, if you need 45 blueprint, the average trades required is 450. miserable experience of my life. At that stage, iron should come easily as you gain more gold and trade with the zebras for titanium. The game is currently under development, so prices and balancing are subject to change. Advice 1: Send ships to secure all trade nodes, doesn't matter if it's a trade ship, the importance is to secure the nodes before everyone else, later you can send the trade ships to the nodes. Calciners suck, just stockpile that gold/ships and trade with zebras. 6. 2- When idle, the game doesn't change. Serenity. Zebras in Iron Will are a free way to get some small amount. Tactical_Puke • 3 yr. Just missing science cap to keep progressing, i'm at 2k compendiums. 8% per Amphitheatre 75% per Broadcast Tower: 100%: None: Catnip Demand Reduction (Starts at 0. ago. The calculation is straightforward for the upgrades on the religion tab, and for the unicorn pasture the formula is (100/number of current pastures) / (unicorn cost of pasture upgrade * number of ziggurats / 2500). The popup window says Culture 5/sec, Unhappiness reduction -75%, Max Culture 525. 34 acres of land serviced by public water and private septic. And kittens can improve at their jobs; a Master Geologist is earning about 0. 005/tick (=?), Unhappiness reduction -4. One thing that annoy me the most is the low chance for blueprints and titanium when…Trade ships only increase titanium yields. The extra ships (especially getting past ~250 so you always get titanium) are pretty important for a lot of late game stuff, so I consider it worth the investment. 3. 5%, so one in 10 trades. The limiting factor is usually the fleet limit. 302 beams, and 244. but I noticed that the trade ship effect suddenly stopped completely, not. Description: Restart the game with kittens acting their own way : kittens are lazy, always eat extra catnip and can't be assigned as leaders. Try to befriend the zebras, even though they hate you. Get Titanium Axe, Saw, Barns, and Warehouses, and put all the rest of your titanium into Mansions. Posts: 5013. A birb, presumably. For every tradeship you have, the chance to get titanium from the trade is increased by 0. g. Grumman, National Geographic Dome Theater. 47. "You are a kitten in a catnip forest. around 500 ships and getting harbors then maxing out what i get from that. An easy way to get a positive amount of furs is to build a tradepost. I get 35 catnip fields in Spring, as fast as possible. None of these will magically grant you resources, but hopefully it'll make things a bit less hectic. I already started a new game in incognito mode to figure that stuff out by myself, but that's taking foreeeeeeeever. Rule 4: Don't neglect your storage buildings and upgrades. There is no such thing as excess plates. 7. 100 units of iron per 1 unit of steel). . Have more than 35 kittens and a happiness score of 150% or greater. The main way to get titanium in late game is through trading, you need a lot of trade ships though. Almostasleeprightnow. producing about 300 wood and minerals a second with 68% paragon. The embassy effect is four times less efficient during IW, scale up the chance of getting spice, and the chance¹ of getting (rare) resources in each trade². After you get some engineer workshop upgrade, you may want to get some extra factories before you go idling (e. 03 times the number of Trade Ships. On hindsight, I probably should have done it sooner. This KICK ASS ship, which has 1000 available space, is the largest ship in the game. Immediately start using starcharts on tradeships to increase titanium Per trade. Don't rush for them, keep focused on the early stages of the game. Rule 4: Don't neglect your storage buildings and upgrades. (Ex: an eventChance of 2. The table is simple. com I'm kinda drowning in planks and starcharts (just made it to space, woo!), and apparently you need 200 of them to make a single tanker (oil seems useless, until you get to space, where it's the center of pretty much every workshop item and building). Kittens Game by bloodrizer is a text-based semi-idle incremental village management simulation browser game. Kittens Game is a text-based idle game where you are a kitten in a catnip forest. Also 3 times from furs to compendium. 393M * 1. Income per second is okay if you're extremely idling more than you're actually playing. I send 40 ships protecting in Lübeck, 5 in English channel + 10 to stop privateers. ~15% into hunting. ) Short less spoilery answer: Blueprints are eventually craftable. Faith reset. miserable experience of my life. How do I do that? I've seen observatories mentioned for getting trade ships, but that leads to another problem, being I dont see observatories anywhere in my workshop. Generally I think 2-3 minutes wait is worthwhile for each 6% craft bonus from factory (time depend on how. And once you move into the time travel stuff, you want to be able to bring back as many ships as you can each reset. Kittens Game by bloodrizer is a text-based semi-idle incremental village management simulation browser game. After that very long time, it would be Bellicosity because I get a better deal on iron with the Griffins and build so many ships for storage that one or two successful Zebra trades hits the cap. 5 titanium if successful. 0. In Kittens Game, an effect subject to this type of diminishing return has a cap, and the first 75% of that cap is linear. The exact numbers on the diminishing effect are currently unknown. I bought Cargo Ships, too, and still nothing. This game is better for our adult friends game night. 2 to 0. Best animals for trading are griffins (with at least embassy 5) sharks, and zebras later on. Alloy, for me, was a matter of getting a lot of factories on steel, and having a gigantic amount of ships to trade for. 9. Build a village of cats and bring them to the moon!Example 2: You are collecting 20 units of ivory with demand for 10 units, you should remove some ships from the trade node. 6. A Word Game For Two – A Little Wordy is a 2 player tile-unscrambling game for Adults, Teens, and Kids who love word games and board games. 88/sec right now and it doesn't seem to be used for as many things compared to science. Having 243 or more ships will guarantee that you get titanium from a trade. Usually the second tab you get, it unlocks with your first citizen (whether kitten or zebra). This explains why they hate your kittens when you trade with them, since they look down on the naturally cute kitties as weaklings. Tanker Tankers are a craftable resource that passively increase your maximum oil storage. Very_legitimate. 285 gold / 316. 5%, so one in 10 trades. 11. And the bonus with Cargo Ships is clear. Add to wishlist. It. 9. 03 )I've put together a few scripts to make Kittens Game a bit easier. Boa on average took 30 seconds on one side, 45 seconds on other side. A. A couple of days of grinding later, I get my science capacity up to 60k so I can afford chemistry, and yay I unlocked califers!Tradeposts have that "Standing ratio 35. Have 50 kittens with none dying in current game. 75%. AirForce Texan LSS, Carbon-Fiber Tank View Product Pick Options Pick Options Utah Airguns 953 S. Yeah, like I said, you don't have enough ships. Calciners. perTick = (building output * season modifier + job output * upgrades * happiness) * building % effects + automatic effects - consumption * consumption % effects. ago. Get to the Dragons Zebras, make more trade ships, trade, repeat. 35%. At this point, I have 4 sciences to unlock next: AI Bases, Adv AM Reactor, Relic Station, and Void Aspiration. Pasture: Generally useless for the entire game with paragon. I use scripts and idle a lot, so I rarely trade with Zebras, and only once per game with Dragons - to get initial batch of uranium. I think the number is around 275 where you get 100% chance of titanium on each trade. In addition to Billy's answer, the amount of titanium you get if you pass the check is 1. Huge 2019. If you pick one of these with a mahogany body, it will have a hull strength of 100! Not only that, the thing can hold 100 cannons, enough firepower to blast any Spanish warship into toothpicks with a few rounds. 25 It seems I am at a point in the game where titanium is the most valuable resource to my kittens. Karma: Karma is gained when you reset with more than 35 kittens. My total year count is 2000, total paragon is 1600. Each ship increases the chance to get titanium from a successful trade by 0. kittens game how many trade shipsluxury coastal cottages. Kittens Game is one of the best $2. I can reset now for 231. (Insane Version, has Star) Cathammer 40K. Random idea for a race in the Trade tab: Bees Attitude: Hostile (20% chance to reject you) Buys: Coal Sells: Furs, Ivory at. The amount you get scales with how many. I am thinking about making a page in the game with like check boxes to turn the widgets I have on and off (I have one for trading zebra, making wood with excess catnip, making beams with excess wood, making plates with excess iron, making steel with excess coal, hunting if catpower gets too high, crafting parchment if. This doesn't stack, but is 4% over the new number every time: level 1 tradepost: demand 100 - 4% = 96 demand. Zebras will produce catpower for you during IW, but they do this at diminishing returns. I work as a software engineer and I would like to suggest / contribute some quality of life improvements to kittens game Android. "You are a kitten in a catnip forest. Trust me, you will need and use every last one of those plates and then wish you had more. You manage a village of kittens as they acquire resources and unlock new technologies. Having more ships always increases titanium from trades. It's been a while since I was at that stage of the game, but I remember having only about 120 or so trade ships when I reset with this method. 599; asked Nov 26, 2015 at 14:49. v 1. kittens-game; Jason S. 857 ships, yielding 8. Ships enable to trade for titanium. The third benefit is that with a Workshop item they reduce the starchart cost of ships. According to the code (of this version (0. get ('griffins'). It's almost always the first one, nagas, but if you accidentally manage to a)spend all your culture just before reset with chronospheres and b) have ships, you'll get zebras instead. 1% per Trade Ship with Cargo Ships: 225%: 5% per Reactor with Reactor Vessel: Happiness Penalty Mitigation (The 2% drop in. 2. Upgraded ships can increase harbor capacity by 5% per reactor past the 225% limit. Each season consists of 100 days, from “day 0” to “day 99”, coming out to 1,000 ticks. Having more ships always increases titanium from trades. wait till the 1st of december so that all values are recalculated. john wayne gacy net worth. Rule 3: Keep your kittens happy and well-fed. By Annlee Ellingson – Editor, L. After 20 years of game play, a member of the Lizards will arrive at your Village, offering to trade Wood for Minerals. Currently this takes many steps on Android: Time (tab) Reset (to fold it) Combust TC (expand) x45. Sonra did 45 seconds and 70 seconds. At the point in the game where steel becomes a bottleneck, my advice is to make about 50-60% of your kittens geologists. It's been a while since I was at that stage of the game, but I remember having only about 120 or so trade ships when I reset with this method. If you made it to 1000 kittens, you would be running at 93% of the asymptotic perfect efficiency. Cedar Ridge MHC is a 26-site (including one stick-built efficiency unit) all-age community situated on 8. With 0 reactors, the limit (which you can never actually reach) is +225% harbour capacity, with diminishing returns after +168. In addition to Billy's answer, the amount of titanium you get if you pass the check is 1. sqrt (1+8 * kittens / 5)-1)/2 where kittens are total karma kittens accumulated for the game. Another way to write the efficiency is. For the calculation of large ships time needed to cross a gate, Boa, Sonra Vanguard and Incarcatura Vanguard were used. 2 and No. 99. 4% in Iron Will Mode. ago. But if you put down more miners than you need and too many geologists, you can back-and-forth zebras and dragons until you have a respectable income of uranium from accelerators or planet crackers. You can skip Ecology, Metaphysics, Cryptotheology, Drama, and Biology. If your wood production is low, the rest of the game will be slow. Kittens Game by bloodrizer is a text-based semi-idle incremental village management simulation browser game. The points column at the top,. The first one spawns a blue log message, while the second one spawns a normal, white log message. For each ship you own this increases 2%. Effect: Improved relations with zebras (as 15 tradeposts), -5% penalty to gold income. I found Kittens Game a few days before all of this occurred, and with complete sincerity, it's one of the. The three you have are likely the Lizards, Sharks, and Griffins, all of which only require Year 20. Every kitten is eating some amount of catnip to stay alive. CryptoCurrently, I am at 696 / 405, and my trade ratios still seem to be increasing with more feeding despite being over the cap. Tradeposts increase base amount of, I believe, everything except titanium. 9. 2. ago There's a limit for how many ships you need to garuntee getting titanium. 88/sec right now and it doesn't seem to be used for as many things compared to science. You should be able to get to 130 kittens before it gets seriously yucky. If you check the wiki (bottom right of screen) has info on this but long story short: At 50 embassies you see everything they have to offer Embassies increase the amount you get of all secondary resources so yes always max Trading posts affect the primary resource so yes max them Ships increase chance (up to a maximum of 250 ships? Kittens Game - v 0. Kittens Game is a village simulation text game. Always build up the support for a new thing before you build the thing. Have 40,000 total. You start by harvesting catnip from the forest to start planting your own fields, and start building homes for other kittens to move into. Your first steamworks is thus worth double what the rest are, since it gives you that free 2%. *. ago. Kittens Game - Apps on Google Playv 1. To know what your efficiency is, it's (# kittens - 70) / (#number of kittens). g. Also at the same time building up uranium through plant crackers and general boosters, including getting as many magnetos and reactors as you possibly can. Of course, you also need 86 tradeposts to prevent the baseless hate :-) I'm guessing Cultural Exchange since you can always reassign kittens to be scholars to increase the science rate, but it's hard imagine worrying about my culture rate since it's at +37. You need to have at least one to unlock the zebra's, so there is already a start. 3 Major: * Spaceport v 1. For the calculation of large ships time needed to cross a gate, Boa, Sonra Vanguard and Incarcatura Vanguard were used. Monstrous Advice: A guide by wikimonster. Carnivale or Extravagance? I'm guessing Cultural Exchange since you can always reassign kittens to be scholars to increase the science rate, but it's hard imagine worrying about my culture rate since it's at +37. so you can craft lots of trade ships for titanium and to easier get enough for Geodesy and the space stuff. Karma gives +10% happiness for having it, and 1% happiness ( provides 1% production value increase ) for each point of karma as well. 88 hours. Did you just unlock the ships, or did you actually build them? Do you mean zebras as a trading partner or as a resource? For trading, you need to send out explorers while owning trade ships. 1 * Game will not break trying to tokenize K/G/M prefixes for infinite values anymore * Apo will now respect noConfirm flag * Added visual warning when users did not export saves for a while v 1. Of course, you also need 86 tradeposts to prevent the baseless hate :-)Currently, I am at 696 / 405, and my trade ratios still seem to be increasing with more feeding despite being over the cap. That game changes from time to time and sometime the game and the gazebo are gone. Kittens Game uses a tick system. 4. Crypto''Kittens Game'' is a text-based IdleGame created by "bloodrizer", put online in 2014 and updated many times since. 35 = 242. 250K. The very first few resets I built enough to get the coal upgrades, which I can't do otherwise. share. now send your light ships to protect trade in the english channel. 4. Purchase enlightenment and diplomacy immediately. They should show up under workshop. I believe that this went to 0-1 alloy after I got 10 embassies. *. Ship - Maritime, Navigation, Exploration: Surviving clay tablets and containers record the use of waterborne vessels as early as 4000 bce. You have sent 1932 trade caravans You've got 181 blueprints! You've got 58. Zebras never will be a good source of alloy. The exact rate is (2 + 2 * (number of steamworks))% of your storage limit for each resource that it can convert. 2. The part of the code that is responsible of. Karma is also concidered as a Rare resource. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I have tried to explain things here. What was I doing all the time?Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 8%, Maximum Culture +50. (Mid - End game explained) Avian Advice: A guide by. So, if you need 45 blueprint, the average trades required is 450. If they're pleased, they will stay. But this might help if you do - GitHub - justin-capalbo/dont-play-kittens-game: Seriously, don't play this game. 15% per Unicorn. Considering maximum hostility (no caravanserai), this is 10. The exact number is 1700/7 ships, which rounds up to 243. But there may be game code preventing this from working or like the top post above shows, there are diminishing returns to the rare resource reduction but I'm not sure if that. 9): yes. Boats are still vital aids to movement, even those little changed in form during that 6,000-year history. Expand user menu Open settings menu. For example, I traded with zebras: [had over 4 million ships] YEAR 1052 - SUMMER. Share. Constantly trade with Zebras - you'll get far, far, far more Titanium from trading than you'll generate on your own. pazarazor • 8 yr. However, the remaining 25% has the effect size decreased to keep it from reaching the cap. Have 50 kittens with none dying in current game. If you only need 8 farmers, but you have one kitten worth 12 kittens doing your farming, you're wasting kitten power. You manage a village of kittens as they acquire resources and unlock new technologies. This means trading with sharks with lots of embassies helps, and their favorite seasons are winter and spring. (Start, Early and Mid game) Sagefault's Endgame Guide: Crossing the gap between Monstrous and Hogla. I would aim getting 500-1000. Gold's useful mainly for trading and getting religion upgrades (and of course, temples and tradeposts). Then you are able to buy them through the workshop. Reset once you get Flux Condensator, if you can squeeze out any extra population first you may want to do that. The old game link is still not secure, but since HTTPS allocates different browser local storage, there is a reason: You kinda sorta lose your game. Accessibility Concern. If you consider any of these cheating, then feel free to not use them . You can reach the point where it takes a single 15 gold trade to fill your cap, at that point more ships literally do nothing to improve it. Game Tabs. ago. Almost all nations in Lübeck node are protecting trade. As you lose catnip effects don't forget to transfer more kittens to farming to pick up the slack. I get about 500-600 blueprints on a max trade, while I get. Production Once Robotics is researched,. You get Paragon for resetting with 70 or more kittens. But that's in the 200s. 08K reviews. Exploding Kittens Is Now Available On iOS For $2. Business First. I usually get 50-100, don't even trade before that. 35% to the chance of getting titanium and 2% to the amount of titanium you get. There are 4 or 5 of them in western Japan and one at the very eastern end. Then make a bunch of Observatories to get starcharts. You will find that then iron becomes an issue:) I have done quite a lot of testing and playing with the ratios of kitten jobs, and I have found this to be an efficient strategy - all the mansions and alloy has to come from. or from trade with leviathans (unlocked by 10 paragon, so you need to pass at least 10 000 years to get that amount), or massive amounts from an upgrade that costs 5 relics to unlock, then 5000 antimatter to buy (this is hard because you don't have enough enough energy buildings for that, or paragon to make it more efficient). Note that the observatories can auto-observe these events, and therefor you can end up with a lot of charts if you let the game running overnight. If you check the wiki (bottom right of screen) has info on this but long story short: At 50 embassies you see everything they have to offer Embassies increase the amount you get of all secondary resources so yes always max Trading posts affect the primary resource so yes max them Ships increase chance (up to a maximum of 250 ships?Kittens Game - v 0. and 167k science cap with observatories and libraries maxed. 35 Alicorns per combust which yields ~22 time crystals. Zebras are a Trade race, but they are also a resource in Iron Will (IW) mode. Useless, but nice to know. Utopia Project. No subject is above being made fun of, and that includes the human race. I was getting 160 blueprints per trade with zebras. Have more than 35 kittens and a happiness score of 150% or greater. Observatories increase the chance that there will be an event by +0. Every trade ship will give 1% bonus to the Harbor capacity: Each trade ship adds +1% to harbor capacity with diminishing returns past 168. The max culture on Broadcast Tower can also vary upwards, depending on your excess power generation. Until you hit that point with your wood production + overnight beam farming with steamworks though, I just get my ships to that 100 breakpoint, then eventually to that 250 breakpoint. 9% of titanium has to be acquired from zebras. With 16-17 ships you receive 2 titanium each succesful trade. Do a big push for iron storage and I bet everything else will come together. It's just very hard to get early on. Each ship increases the chance to get titanium from a successful trade by 0. 7. Also, the enjoyment added with a blind. You have instead discovered the zebra race for trading. Try to never have it capped, always try to trade for something. Yes. Carnivale or Extravagance? Engineers. The other 99 ships will idle and just hang around the station like in your picture. 7 will award 2 or 3 starcharts) Meteor. So I guess I hit the Diminishing Returns knee in the curve, I was expecting it to be more gradual. 404M slabs. If you don't mind spoilers you can check the wiki on the side for exactly what you need to do, just go to the trades page. Drawing on extensive archival records, this digital memorial allows analysis of the ships, traders, and captives in the Atlantic slave trade. Factory Automation: The amount of resources produced when this. 4. Every karma point will increase your happiness by 1%.